Catch up on The Elder Scrolls Online coverage from QuakeCon. Don’t miss the replay of our first live gameplay stream!
We had a great time meeting everyone who came out to QuakeCon last week and presenting our very first gameplay stream on Twitch. If you missed the stream or any of the interviews and articles from the show, don’t worry—we’ve got a collection of the latest to share with you. Please enjoy the coverage, and don’t miss the uncut replay of the gameplay stream, which includes a dungeon run!
CVG – “Like Skyrim, the world begs exploration and rewards you for doing so. It feels lived in. Every person has a name, everything you kill (rats and cows aside) a story.”
Den of Geek – “Although it’s not slated for release until next year, The Elder Scrolls Online is looking pretty good already, and is certainly attempting to keep the series' feel without sacrificing the depth we've come to expect.”
EGM – “In the end, I was amazed that the two hours I had with the game flew by as quickly as they did. It’s obviously hard to get a serious taste of what an MMO has to offer after only a few hours, but I like what I’ve seen so far.”
Game Chatter – “ESO looks amazing. This is better than any MMO that I have played. The land, buildings, NPCs all look incredible. The movement of your character is fluid, even in combat.”
Gamefront – "One aspect that went unmentioned — but that I noted — was that, despite Sage mentioning that the viewpoint player was fairly high level, there was only one hotbar on screen, with only eight abilities on it. Oddly enough, this may be the “feature” that most excites me about TESO — it won’t be ‘Hotbar Manager 2014.’"
Gameranx – "The world of Tamriel looks amazing and the attention to detail is mind-blowing."
Geek.com – “There’s very few online games that have the potential to be as big as World of Warcraft, but I think The Elder Scrolls Online is one of them.”
IGN – "Everything in ESO makes sense in a way typical MMOs don’t."
Machinima: Inside Gaming Daily – "I’ve turned from a total skeptic to one of the players that will be knocking at the gates on launch night."
MMORPG – “All in all the world felt very alive and familiar to me. And it made me very happy that it was so familiar and what I expected.”
Platform Nation – “Seeing and not just guessing where such attacks were coming in from definitely put a focus on movement, which is a nice change from standing there and clicking until RSI set in.”
Polygon – “There's a truly unprecedented amount of customization — for an MMORPG, at least — to be found.”
Videos & Interviews
- Elder Scrolls Weekly - Exclusive Developer Interview + ESO Gameplay
- Elder Scrolls Weekly - New Gameplay, MMO's for beginners and character creation
- Interview with Nick Konkle - On Guilds, Being Emperor, and Much More
- ESO QuakeCon Playlist (Interviews with Paul Sage)